Flags and Triggers

Story Flags

This diagram represents all of the major known flags and triggers in The Wind Waker, that lead towards breaking the Hyrule Barrier and beating the game.

Completely white arrows represent a trigger that is required for another event to occur.

Arrows that are just an outline represent natural progression in the storyline and not necessarily a direct trigger.

Main Story Flags

Notes:

  • "Talking to KoRL after Hyrule 2" isn't exactly accurate. It should have been "Loading TotG after Hyrule 2".
  • Breaking the Hyrule Barrier and the triggers required to make it happen can be skipped thanks to Barrier Skip.
  • The Fully Charged Master Sword can be obtained early aswell thanks to Barrier Skip, by watching the Puppet Ganon cutscene early.

Animation Sets

Cutscenes in TWW and TWWHD make use of special animations to make Link move around. However, the game doesn't use all of the animations right away. Instead, they are split into 2 different sets: Animation Set 1 and Animation Set 2.

When starting the game, the first Animation Set is used. But upon enting the Helmaroc fight, the game switches to the second Animation Set.

These animation sets are important to acknowledge, because entering a cutscene that uses these animation sets with the wrong one will crash the game, since the game tried to play a non-conform animation and failed to do so.

Here are cutscenes that use Animation Set 1:

  • Intro Cutscene
  • Hero's Clothes Cutscene
  • Saving Tetra in the Forest Cutscene
  • Helmaroc kidnapping Aryll Cutscene
  • Hero's Shield Cutscene
  • Leaving Outset Cutscene
  • Barrel Launching Cutscene in FF1
  • Forsaken Fortress 1 Cutscene
  • First Encounter with KoRL Cutscene
  • Delivery Bag Cutscene
  • Din's Pearl Cutscene
  • Deku Tree Cutscene
  • Farore's Pearl Cutscene
  • Password Cutscene
  • Nayru's Pearl Cutscene
  • TotG Rising Cutscene
  • Going down to Hyrule 1 Cutscene
  • Master Sword Cutscene

And here are cutscenes that use Animation Set 2:

  • Ganondorf Cutscene in FF2
  • Valoo Cutscene
  • Tetra to Zelda Transformation Cutscene
  • Earth God's Lyrics Cutscene
  • Playing EGL to Medli Cutscene
  • Half Charged MS Cutscene
  • Wind God's Aria Cutscene
  • Playing WGA to Makar Cutscene
  • Fully Charged MS Cutscene
  • Hyrule 3 Cutscene
  • Puppet Ganon Cutscene
  • Post-Puppet Ganon Cutscene
  • Ganondorf Cutscene
  • Ending Cutscenes

These lists might not be exhaustive. Entering the Helmaroc fight is what changes the animation set. One must enter that fight with Animation Set 1.

Pirate Ship Flags

Pirate Ship Locations

The Pirate Ship is one object that can be found in various places through the game. Here is a list of all known locations:

  • On Outset Island, after watching the pirates coming to Outset cutscene (during day+Prologue state only)
  • On Outset Island, after watching helping Tetra in the Forest (during day+Prologue state only)
  • On a special "Overworld Travelling" map (normally accessed by leaving Outset at the end of the Prologue)
  • On the Forsaken Fortress 1 map (always there, behind a rock in the distance)
  • On Windfall Island, during Endless Night (only before Hyrule 2)
  • On both Outset and Windfall on layer 2 (by doing Flight Control Platform Escape)
  • On Outset on layer 0/8 (the post-FF1 layer, ONLY if the pirates coming to Outset cutscene has been watched OR Tetra has been saved)
  • On some of the maps used for the credits (there is no known way to have control of Link on them)

Outset stays in Prologue State as long as the Gossip Stone Trigger in FF1 isn't activated. That trigger can be skipped, which can lead to some more sequence breaks.

Pirate Ship States

Entering or leaving a pirate ship can have different results depending on what you did previously on the savefile. Here is how they work:

Entering a Pirate Ship

Leaving a Pirate Ship

The Spoils Bag chest only appears during the day, and not during night or Endless Night.

Savewarping Flags

Info

Savewarping refers to the act of saving and quitting the game. Upon reloading the save, Link is usually placed back on the shore if he saved on the island, in the middle of the ocean if he saved in the water (far away from the island), or at the beginning of the dungeon if he saved inside it. However, savewarping works very differently during the early game, here is a list of what happens depending on what you did in the game.

Savewarp locationEvent to trigger
Outset-
Pirate Ship (Overworld Travelling)Watching the "Leaving Outset" cutscene
Pirate Ship (FF1)Obtaining the Spoils Bag
Forsaken Fortress 1Watching the Barrel Launching cutscene
WindfallWatching the post-FF1 cutscene w/KoRL
Most recent loaded areaHaving control inside of KoRL OR Courtyard cutscene in Hyrule 2

Savewarp flags behave in tiers, the moment you trigger a higher tier flag, triggering a lower tier flag will not change your savewarp location.

Uses

By performing Outset Escape, you can avoid hitting every single of these flags. They can then be used at your advantage to:

  • Escape from places you are not supposed to be at yet/can't be escaped otherwise.
  • Go back to places that are not accessible otherwise.

For exemple, savewarping (or deathwarping) is the only way out of the pirate ship in the current any% route. Because it is possible to start an item slide superswim from both Outset and Windfall, savewarping can be used to escape from islands that don't have a superswim. Savewarping can be used to go back to FF1 even if you have both the sword and the bombs in your inventory.

Currently, it is not possible to keep these early game savewarps for the endgame: there is no way to avoid hitting the last flag in Hyrule 2. There is also no known way to obtain Nayru's Pearl without KoRL in the HD version, and so it is not possible to keep any of these flags for Hyrule 1 either. If a way is found, then it would be possible to savewarp escape Hyrule 1 in All Dungeons, skipping having to pick up the Master Sword.

Last updated 09/07/2018 – azer67